Valyrian Law and Governance

The Freehold is governed by a Senate, made up of some fifty seats, one for each of the first fifty families to found Valyria. The first seven among them are, of course, the descendants of the first seven sorcerers to build the original mines – Therys, Sehorys, Volos, Oros, Mantarys, Velaryon and Tyronos. The remaining forty-three wield vast influence, power and wealth, but do not carry in their bloodlines the old, true magics. What sorcery emerges outside those seven families often finds itself adopted into those families, unless it is too small a quirk to seem worth their time. Still, the Senate passes laws, affirms treaties and goes to war on a majority vote, with all families granted an equal say. The Senate also elects two consuls every three years, one to govern wars abroad, the other to provide for the defense of the city and the enforcement of the Senate’s laws. Consuls may serve up to two terms, but never consecutively.

To confirm a consul and to levy taxes for new public works or projects requires the approval of a secondary body called the Trade Council. The Trade Council has one hundred members. Twenty are elected by the various official guilds operating within the city. The rest are elected by district, by all property-owning adult Valyrian citizens. This amounts to a fairly small percentage of the city’s actual population, as citizenship is only afforded to free-born children of other Valyrian citizens. The Senate can vote to grant citizenship to a non-citizen, but such acts are reserved almost entirely for puppet governors of client-states and war heroes.

Valyrian Law and Governance

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